Following the news that Halo Infinite will be delayed, unsubstantiated rumors began circulating that Halo Infinite could be delayed as far as 2022 and drop support for the Xbox One altogether. These rumors were shot down by 343 Industries
In a tweet response, 343 community manager John Junyszek said that “there are no plans to change our 2021 release or the devices and platforms we’ll be supporting.” Junyszek added, “We’re building Halo Infinite to be the best it can be on each device/platform.”
Halo Infinite was originally announced for the Xbox One with enhancements for the Xbox Series X. In January 2020 Xbox Game Studios boss Matt Booty said that first-party Microsoft game won’t be Series X exclusives for at least a year as part of its strategy to keep the entire Xbox console line viable and open.
However, things were thrown in flux when 343 announced that Halo Infinite will be delayed and miss the Xbox Series X launch window. In a statement, the developer said: “The decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year.”
There has been some criticism about Halo Infinite ever since a full 9-minute gameplay video was revealed in July. Critics noted that, graphically, Halo Infinite appeared flat and the fidelity of the demo appeared lacking.
343 said in a statement that while the art style for Halo Infinite was intentionally made to evoke a more “classic” look for Halo Infinite, the developer agreed that there is room for improvement when it comes to the level of fidelity.
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“We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity,” said 343. “The team is committed and focused on making sure we have a beautiful world for players to explore when we launch.”
Matt T.M. Kim is a reporter for IGN.