Inspiration for a game can come from many places, but there can’t be too many projects from major publishers that were inspired by a simple bug in another game. Immortals Fenyx Rising was created from just that, after its creative director saw the potential in Assassin’s Creed Odyssey glitch.
Speaking to IGN as part of our IGN First on Immortals Fenyx Rising, creative director Scott Phillips revealed the unlikely starting point for the upcoming open world game:
“For me, the first memory I have of what would eventually become Immortals Fenyx Rising was a bug on Assassin’s Creed Odyssey where you’d be sailing on your ship, but instead of your human crew, you ended up having cyclopes as your crew. It was just sort of one of those moments like, ‘Oh wow. Yeah, that’d be really cool actually to do a full game focused on this mythology.’”
While Odyssey wasn’t afraid to dip into the fantastical, Phillips wanted to create a game entirely centred on myth rather than history, which led to the game originally known as Gods & Monsters, which in turn became Immortals Fenyx Rising.
That mythical setting also meant the game could take a less realistic approach to creating a world. Where Odyssey’s Greece is a sprawling web of islands, Immortals’ Golden Isle is a single landmass, densely packed with skill challenges, boss fights and puzzles – and let Ubisoft balance the Assassin’s Creed action-RPG influences with Zelda’s approach to a challenge-packed hero’s tale.
Our IGN First interview with Phillips covers that entire journey from Odyssey to Immortals, covering a lot more ground that the initial seed of an idea – it’s well worth reading in its entirety – and we’ll have much more on Immortals Fenyx Rising for you all month, including exclusive new footage from the game.
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